Before you brief anyone

Notes for the person deciding whether to build something, and what to build first. Software development cost, timelines, the trade-offs nobody mentions until the invoice arrives. Nothing here is written for other developers: if a piece cannot help you decide something or ask a better question, it does not get published.

11 articles so far, in four groups: what an internal tool costs and how it is scoped, what changes when the product lives on a phone, how automated tests earn their keep, and what it takes to release and keep something alive. New ones arrive every few days — the schedule is set, so the queue does not depend on anybody remembering.

Web development: what it costs and how long it takes

Web development

Changing your mind mid-project without paying twice

Nobody knows exactly what they want at the start, and pretending otherwise is what makes change expensive. The cost is set by when you find out, not by whether you change.

2 min read
Web development

Who owns the code you paid for

Most clients assume paying for a build means owning it. Usually true of the code, and often false of everything the code needs in order to run.

2 min read
Web development

When buying software is the smarter answer

Studios rarely tell you not to build. Here is the test we use, and the three situations where the honest advice is to buy a boxed product instead.

3 min read
Web development

Why two studios quote the same project three times apart

You send one brief and get back three very different numbers. The spread is not greed — it is four different readings of the same sentences, and closing it is your job as much as theirs.

3 min read
What we build

Reading rather than deciding? The case studies are the same arguments applied to two real products, with the prices, the timelines and a demo you can open on sample data.